Tag: game studies
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Game education/1st Period 2019-2020
Note that there are again several game studies courses available, this Fall Term in our new VIMO/Media Studies bachelor’s degree program, and in the Game Studies master’s degree program in Tampere University – here are some direct info links: First Period, 2019-2020: VIMO (Viestinnän monitieteinen kandidaattiohjelma): VIMP01 Media, arki ja yhteiskunta, 5 op https://www.tuni.fi/opiskelijanopas/opintotiedot/opintojaksot/otm-9957c943-8a78-4ce5-ba3f-15878c9698d7?year=2019 MTAA05c […]
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Centre of Excellence in Game Culture Studies
Together with teams from University of Jyväskylä and Turku (Pori unit), UTAgameresearch lab was awarded by Academy of Finland the Centre of Excellence in Game Culture Studies (2018-2025 CoE program). According to the Academy of Finland “Centres of Excellence (CoE) are the flagships of Finnish research. They are at the very cutting edge of science […]
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DiGRA-FDG conference 2016
August 1-5, there are dozens of highly interesting research papers, panels, keynotes and other sessions presented in the first joint DiGRA-FDG conference in Dundee, Scotland. Here are listed some highlights, including only selection of presentations by Finnish game researchers from UTAgamelab, as well as from our colleagues and collaborators in the universities of Jyväskylä and Turku: […]
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CFP: Money and Games seminar
The call for papers is now published, inviting abstract submissions for the Money and Games seminar, taking place 18-19 April 2016 in the University of Tampere. Please find more at: https://gamemoneyseminar.wordpress.com/.
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Theses, interactive media and game studies, spring 2015
Congratulations to all those who have/are about to conclude their master’s degree studies and have got their master’s thesis approved this Spring – this year we have a really interesting, wide ranging selection of different learning processes and research work: Riikka Järvinen, “Täähän avaa koko mailman” – kokemuksia mobiiliteknologian käytöstä yläkoulussa (Experiences from the use of mobile technology […]
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LUDIC project has a website
The four-year research project titled Ludification and Emergence of Playful Culture has now (finally!) opened its website. You can find description of the project objectives and research team from the site, and future research and publication news will be featured there, too. The site is at: http://ludificology.wordpress.com/. The project is collaboration between games, play and digital culture research teams […]
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Application period open: Master’s Degree Programme in Internet and Game Studies
The application period for Master’s Degree Programme in Internet and Game Studies is open until 30 January 2015. Master’s Degree Programme in Internet and Game Studies aims to provide an in-depth view to the fundamental character and development of games and Internet. Games have grown into an important form of culture and human interaction, expanding […]
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Quantum Game Jam
The UTA Gamelab researchers are collaborating in organising game jam focused on the complex, fascinating phenomena of quantum physics. The jam will take place in Tuorla Observatory of the University of Turku 12-14 December 2014, and can read more from these pages: https://www.facebook.com/events/308819815991849/?ref=22 http://www.utu.fi/en/news/news/Pages/Games-to-Solve-Scientific-Problems-at-Game-Jam.aspx
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New masters theses
The Gamelab theses page now lists three new Master’s Theses from 2014: Esko Vankka, Free-to-Play Games: Professionals’ Perceptions (2014) Mika Uusi-Kilponen, Viestinsidos: tutkimus 18–40-vuotiaiden suomalaisten internetin käyttötarkoituksista ja käyttötavoista (2014) Juha-Matti Pulkkinen, Design values of digital role-playing games (2014) Congratulations to the graduates! More in: http://gameresearchlab.tuni.fi/theses/
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New research into ludification & gamification
[Game Research Lab has started four new research projects that deal with ludification and gamification – of at the contexts of culture, society and in industry; below more in Finnish] Pelillisyys uudistaa kulttuuria, yhteiskuntaa ja liiketoimintaa – laaja tutkimus alkaa ”Kaikkialle levittäytyvä pelillisyys, interaktiiviset mediamuodot ja verkkopalvelut muuttavat parhaillaan sosiaalisen kanssakäymisen, työelämän, oppimisen ja vapaa-ajan […]