• Academy research fellowship awarded to Joleen Blom

    We are thrilled to announce our Postdoctoral Researcher Joleen Blom being awarded an Academy Research Fellowship for 2026–2030 by the Research Council of Finland! Here is a short description of the project: GenGam: Gendered Gam(bl)ing European governments are increasingly concerned with safer gaming and gambling online. The GenGam project (2026-2030) will create new knowledge about…

  • Gamelab at DiGRA 2026

    The DiGRA 2026 conference on the theme ‘intersectional pleasures’ will be organised 14–18 June in Maynooth, Ireland. Our research group is well represented at the event – here we have collected a list of the 16 presentations featuring our team members! Monday 15 June Tuesday 16 June Wednesday 17 June In addition, our team members…

  • Suomi voi olla yhdenvertaisemman pelikulttuurin edelläkävijämaa

    Suomi voi olla yhdenvertaisemman pelikulttuurin edelläkävijämaa

    Olemme kahden vuoden ajan toteuttaneet Suomen Akatemian rahoittamaa PEGASUS-hanketta, jossa olemme yhteistyössä suomalaisten toimijoiden kanssa pyrkineet kehittämään kulttuurisesti, sosiaalisesti ja taloudellisesti kestävämpää pelikulttuuriympäristöä. Hankkeessa on tuotu yhteen useita erilaisia toimijoita mm. pelialan, e-urheilun, koulutussektorin, pelinuorisotyön ja yhteisö- ja tapahtumatoiminnan kentiltä. Vuoropuhelussa eri toimijoiden kanssa ja niiden välillä olemme pyrkineet paitsi hahmottamaan kansallisen pelikulttuurikenttämme yhdenvertaisuushaasteita myös…

  • The Foundation for Economic Education awards funding to Timonen’s doctoral research

    The Foundation for Economic Education awards funding to Timonen’s doctoral research

    We are happy to share that the Foundation for Economic Education (Liikesivistysrahasto) has granted funding for MA Aasa Timonen for her doctoral research project Transmedia worldbuilding in massive game franchises. Description of the dissertation study: This research builds on the fields of transmedia studies by looking at how different transmedia products are used in the…

  • New project funded by Kone Foundation

    New project funded by Kone Foundation

    Photo: Project PI Mikko Meriläinen. Photo by Antti Yrjönen. We are happy to announce that Kone Foundation has granted funding for the ‘Against the stream of manhood’ project for 2026–2027. The research project Mieheyden valtavirtaan – Nuorten miesten ulkopuolisuuden ja sukupuolinormien neuvottelu verkkoyhteisöissä (Against the stream of manhood – Young men’s negotiation of outsiderhood and…

  • Three postdoctoral researcher positions

    Earlier this fall, we opened three postdoctoral positions in game studies and received a record-breaking 83 applications from across the globe. These appointments mark a pivotal moment as we enter the exit phase of the Centre of Excellence in Game Culture Studies (CoE-GameCult), shaping the future of our research for 2026–2027. We are proud to…

  • Spring Seminar 2025 Report

    Spring Seminar 2025 Report

    This post highlights the experiences of student volunteers at the annual Tampere University Game Research Lab’s Spring Seminar 2025, an academic event where researchers showcase their current projects and studies centered around this year’s theme – Arts and Games.

  • Kone Foundation awards funding to two Gamelab researchers

    Kone Foundation awards funding to two Gamelab researchers

    Kone Foundation has granted funding for two doctoral research projects in Game Research Lab from early 2025!  Julián Gutiérrez Carrera: Representations of Suicide in Videogames This doctoral dissertation is the first long-term, long-form research project on representations of suicide in videogames. In it, I research how videogames depict, simulate, and represent suicide, since videogames offer…

  • New research project: Larpocracy

    New research project: Larpocracy

    We are excited to announce that Game Research Lab is partnering with larp practitioners and academics in a new EU-funded project in Horizon Europe, Larpocracy: Developing Spaces for Deliberation and Democratic Skills through Role-playing. Larpocracy aims to promote democratic engagement and political expression through live-action role-playing (larp). The project, which runs from January 2025 to…

  • Spring Seminar 2024 Report 

    Spring Seminar 2024 Report 

    By Antonio Pomposini, Daphne Bachmann, Joonas Palsio, Juan Belío, & Niilo Kajala This is a post sharing experiences of student volunteers for the Game Research Lab’s Spring Seminar 2024, a conference in Tampere where researchers in the field of Game Studies can present their ongoing projects to a select audience, following a chosen topic. Meta…