Author: gamelab
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Spring Seminar 2025 Report
This post highlights the experiences of student volunteers at the annual Tampere University Game Research Lab’s Spring Seminar 2025, an academic event where researchers showcase their current projects and studies centered around this year’s theme – Arts and Games.
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New research project: Larpocracy
We are excited to announce that Game Research Lab is partnering with larp practitioners and academics in a new EU-funded project in Horizon Europe, Larpocracy: Developing Spaces for Deliberation and Democratic Skills through Role-playing. Larpocracy aims to promote democratic engagement and political expression through live-action role-playing (larp). The project, which runs from January 2025 to…
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Spring Seminar 2024 Report
By Antonio Pomposini, Daphne Bachmann, Joonas Palsio, Juan Belío, & Niilo Kajala This is a post sharing experiences of student volunteers for the Game Research Lab’s Spring Seminar 2024, a conference in Tampere where researchers in the field of Game Studies can present their ongoing projects to a select audience, following a chosen topic. Meta…
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New research utilisation project: Pegasus
We are excited to announce that the Research Council of Finland has granted funding for our new research utilisation project PEGASUS: Promoting equity and game cultural sustainability in Finland for 2024–2025. PEGASUS will build on the significant research results and societal impact achieved within the Centre of Excellence in Game Culture Studies on different aspects…
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Game Research Lab Fall 2023 Writing Retreat Report
There is a joke going around online pointing out that when academics use the word ‘retreat’, what they mean is an off-campus all-day meeting. On some level the Tampere University Game Research Lab Fall 2023 Writing Retreat fits that description. This two day event at the picturesque lakeside sauna at Varala brought together 21 game…
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Game Project 2017 games available for download!
Our students have been working hard with their game projects the whole Spring semester of 2017 (ITIA9 Game Project). For the first time we provide the results of the course, in the spirit of game jams, as free downloadables to anyone interested to test them out. The course was divided into three consecutive development periods:…
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Spectating Play CFP deadline approaching
The Game Research Lab organises a yearly seminar covering contemporary topics in games research. This year, the focus is on the spectatorship of games. The call for papers is still open, we are accepting extended abstracts (500-1000 words) until 23:59 on Friday the 27th of January (submissions@spectatingplay.com). Visit the seminar website for a more detailed…
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Minun pelihistoriani (My Game History) exhibition 1.10.-2.10.2017
Our students will be the main stars of the first changing exhibition of the newly opened Finnish Museum of Games. In this exhibition titled “Minun pelihistoriani” (My Game History) the students open up their personal paths with games, play and toys from childhood to current day. They also feature the exhibition as living players available…
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Application period for MDP in Internet and Game Studies is open!
We are looking for great candidates to apply to our degree programs in Internet and Game Studies. The application period is 1st December 2016-13th January 2017. Go and apply or spread the message! Our students are part of the team and there are strong links between our research and teaching. If you want to be a…
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Hybridex research report available online!
Hybridex research report “Hybrid Playful Experiences : Playing between Material and Digital” is now available online at Tampub. The report presents the results of a two-year research project set to map the value of hybrid experience between digital and physical.