Category: research projects

  • New research utilisation project: Pegasus

    New research utilisation project: Pegasus

    We are excited to announce that the Research Council of Finland has granted funding for our new research utilisation project PEGASUS: Promoting equity and game cultural sustainability in Finland for 2024–2025.   PEGASUS will build on the significant research results and societal impact achieved within the Centre of Excellence in Game Culture Studies on different aspects…

  • Call for Applications: Centre of Excellence in Game Culture Studies

    Call for Applications: Centre of Excellence in Game Culture Studies See also: https://coe-gamecult.org/ Background, enquiries The Centre of Excellence in Game Culture Studies (CoE GameCult) is starting in January 2018 in the Academy of Finland’s Centres of Excellence (CoE) program. The CoE will hire initially 6-8 researchers. CoEs are the flagships of Finnish research, operating…

  • Centre of Excellence in Game Culture Studies

    Centre of Excellence in Game Culture Studies

    Together with teams from University of Jyväskylä and Turku (Pori unit), UTAgameresearch lab was awarded by Academy of Finland the Centre of Excellence in Game Culture Studies (2018-2025 CoE program). According to the Academy of Finland “Centres of Excellence (CoE) are the flagships of Finnish research. They are at the very cutting edge of science…

  • DiGRA-FDG conference 2016

    DiGRA-FDG conference 2016

    August 1-5, there are dozens of highly interesting research papers, panels, keynotes and other sessions presented in the first joint DiGRA-FDG conference in Dundee, Scotland. Here are listed some highlights, including only selection of presentations by Finnish game researchers from UTAgamelab, as well as from our colleagues and collaborators in the universities of Jyväskylä and Turku:…

  • Seminar on Hybrid Play

    Seminar on Hybrid Play

    Game Research Lab is organizing a joint morning seminar of two research projects: Hybrid Play Seminar. The Hybrid Play Seminar presents recent results and current work on the topic of hybrid play. The event starts with a presentation on the final results of the Hybridex project conducted by the University of Tampere Game Research Lab.…

  • Hybrid Social Play: Solutions for Future Social Games and Media

    Hybrid Social Play: Solutions for Future Social Games and Media

    Announcing new research project, carried out jointly by the game research teams of University of Tampere, Jyväskylä and Turku, starting 1 January, 2016: “Hybrid Social Play: Solutions for Future Social Games and Media (HYBRIDPLAY)”. Funded by Tekes and a consortium of collaborating companies, the Hybrid Social Play project aims to identify best practices and principles…

  • LUDIC project has a website

    The four-year research project titled Ludification and Emergence of Playful Culture has now (finally!) opened its website. You can find description of the project objectives and research team from the site, and future research and publication news will be featured there, too. The site is at: http://ludificology.wordpress.com/. The project is collaboration between games, play and digital culture research teams…