Programme
Tuesday, April 17th
Lecture room A3, University main building, 2nd floor (map)
Registration
Opening words
Invited Talk: Daniel
Pargman
Olli Sotamaa:
What is Game Culture Anyway? A Thinkpiece
Talmadge Wright: Learning
to Play: Game Entry, Male Peer Friendship Networks and FPS
Digital Games
Carolina A. Islas Sedano: Can
‘Virtual Worlds’ trigger a self-reflection for
a better understanding between individuals in their real world?
- What experts tell us about it
Chelsea Winter Nolen: Language
Pidginization and an Emergent Third-Culture in a Massively
Multiplayer Online Game
Jeroen van Bree:
Bridging the Gap: Virtual
Worlds as a Platform for Knowledge Transfer
Helen Kennedy & Seth Giddings:
‘Feeling the Force’: From Lego Star
Wars cyberaesthetics to Wii proprioception
Get-together
Hypermedia Lab, Pinni B, ground floor (map)
Wednesday, April 18th
Lecture room A3, University main building, 2nd floor (map)
Invited Talk:
Frans Mäyrä
Alex Thayer: Modeling
Sociocultural Perspectives on Digital Games
Jani Kinnunen & Eetu Paloheimo:
Social Organization of the Holistic
Game Experience in Poker Games
Jussi Kuittinen, Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen:
Casual Games Discussion
Hanna Wirman:
Games and (Textual) Productivity:
Fan Texts for and beyond Play
Elena Bertozzi: ‘You
Play Like a Girl!’ Cross Gender Competition and the
Uneven Playing Field
John Kirriemuir: Surveying
video
game use in the "Periphery"
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