Call for papers
The social aspects of digital gaming are gaining increasing
attention by academics, game developers and media alike. Popular
controversy on the supposedly detrimental effects of games
are countered by growing attention to the social value and
cultural significance that contemporary games present to their
players. New research is probing the precise roles games and
playing occupy in the lives of various groups and individuals,
producing interesting data about the multiple domains of life
within information technology saturated societies. Simultaneously
this kind of socio-cultural studies of game players require
novel approaches into existing theories and methodologies
in human sciences, informed by dialogue within the emerging
field of game studies.
Gamers in Society seminar invites presentations on this multidisciplinary
and dynamic field; the seminar is third in the annual series
of game studies working seminars organised by the Games Research
Lab in the University of Tampere. The list of possible presentation
topics includes, but is not limited to:
Due to the work-in-progress emphasis, we strongly encourage
submitting late breaking results, working papers and/or submissions
from graduate students. Early considerations from projects
currently in progress are most welcome, as the purpose of
the seminar is to have peer-to-peer discussions and thereby
provide support in refining and improving research work in
this area. After the seminar, a printed publication may be
edited from the final versions of the selected papers of the
seminar, or they might be published within an electronic repository
such as the DiGRA digital library. However, all such publication
plans are finally subject to discussions and agreement among
the seminar participants.
The papers to be presented will be chosen based on abstract
review. Full papers are submitted prior the event to all participants,
in order to facilitate discussion.
The two-day event consists of themed sessions that aim to
introduce current research projects and discuss ongoing work
in social and cultural study of players. The seminar will
be chaired by professor Frans Mäyrä (Hypermedia
Laboratory, University of Tampere). Paper commentators include
associate professor T.L. Taylor, the author of Play Between
Worlds: Exploring Online Game Culture (The MIT Press, 2006),
and Dr Daniel Pargman, Senior Lecturer at KTH / NADA / Media
Technology.
The seminar will be held in Tampere, Finland and will be
free of charge; the number of participants will be restricted.
Important Dates
Abstract Deadline January 22nd, 2007
Notification of Acceptance January 30, 2007
Full Paper March 31, 2007
Seminar April 17-18, 2007
Submission Guidelines
Abstract submissions should range from 800 to 1.000 words
+ references. Abstracts should be send to info-gamestudies{at}uta.fi
as plain text only (no attachments). Guidelines for submitting
a full seminar paper will be provided with the notification
of acceptance.
As the seminar is intended as a relatively informal forum
for discussion, no strict length restrictions apply for the
full papers; the scope of the papers may vary from 3.000 to
8.000 words. If the selected works are published after the
seminar, further guidelines will be provided in the editorial
process.
The presentations held at the seminar should also encourage
discussion, instead of only repeating the information presented
in the papers. Tentatively every paper will be presented for
10 minutes and discussed for 20 minutes.